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News This is where anything important will be announced so you can stay updated! |
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Updates: 1/22/10 by Wolfling Jan 22, 2010 12:52:45 GMT -5 |
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Chit Chat - 1 Viewing Members can come here and talk about whatever they want and even start up games! |
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The Pick-A-Book Game! by Halspar Jan 4, 2010 18:35:05 GMT -5 |
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Suggestions, Comments, Questions Don't be afraid to speak up! We love to hear from our members and are willing to answer any questions you may have. |
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Regarding time lapse . . . by Wolfling Oct 17, 2009 16:35:56 GMT -5 |
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Affiliate and Adevertise Want to advertise or affiliate on our board? Well, here's the place to go! Sub-boards: Affiliate Here!, Advertise Here! |
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Somnium // Fantasy Wolf RPG by Dream ADMIN May 24, 2010 20:38:37 GMT -5 |
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Taking Leave? Whether you are going to be gone for a short time or if you just don't have time to play anymore, let us know here so we know if we can delete your account or not! |
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Lt Loki, taking leave! by Wolfling Sept 1, 2009 22:47:05 GMT -5 |
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Rules All the basic rules of GD. Please take the time to read them! |
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Breeding and Pups by Wolfling Jul 14, 2009 21:14:39 GMT -5 |
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Geography and Plot Information This is where you will find all land information. |
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A Note on Seasons by Wolfling Jul 14, 2009 21:26:49 GMT -5 |
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Wolf and Pack Info Information about wolves and other pack information. |
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Pack Log Sheet by Wolfling Oct 29, 2009 12:03:57 GMT -5 |
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Breeding and Pups Come here if you want to have pups in your pack! |
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Crispin X Vithali by Wolfling Dec 19, 2009 14:01:01 GMT -5 |
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Create-A-Character Come here and follow the form and guidelines inside and wait to be accepted! You must be accepted by staff. |
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Nightmare//Loner by Larka Dec 14, 2009 23:42:53 GMT -5 |
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Accepted Characters Come here to see information on characters that have been accepted. Sub-boards: Sun Crest, Amber Moor, River Wood, Blood Fang, Outland, Raven Wing (Loners) |
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Tatdapuhael by Wolfling Jan 19, 2010 12:43:41 GMT -5 |
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Pending Characters - 1 Viewing If you haven't posted in two weeks without giving us a notice as to why you haven't been, your character's application will end up here. If you don't claim your character in another two weeks, your character's account is deleted and the character is placed up for adoption. |
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Adoption House Come here to place a character up for adoption or to adopt one and play yourself! |
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Form for Adopting a Wolf by Wolfling Jul 14, 2009 22:04:46 GMT -5 |
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Life and Death If a wolf has died or pups are born, this is where you will find out about it! |
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Whisper by Wolfling Aug 8, 2010 18:30:08 GMT -5 |
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Other Character Information This is optional. |
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Unalaq's theme song! by Unalaq Aug 30, 2009 10:14:09 GMT -5 |
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The Hills An expanse of grassy green hills reside northward from the Mountains. They are perhaps the warmest part of the terratory and rich with small game such as rabbits and mice. There are small areas of water and no trees. |
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Sun Crest Mountains The large northern Mountains are the main sanctuary of the Sun Crest pack. There are many hollowed out sections where the wolves can go into the mountain, as well as tall peaks where they sing from. As gaurdians, they will sometimes take injured or sick wolves from other packs and keep them until they are healed. The mountains are often very cold and capped with snow. |
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Crispin come quick! (Crispin) by Larka Mar 7, 2010 22:17:20 GMT -5 |
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Mountain Base This is where the ground starts to drift down into a rocky valley before turning into the Moor. There are some trees here and the rivers that run off from the mountain both pass through this area. This is also where other packs can speak with the Sun Crest pack, perhaps for a gaurdian or for favors. |
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Arriving from the Moor [Invite for Rahiel + Heron] by Rahiel Nov 15, 2009 23:29:24 GMT -5 |
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Northern Shoreline Bordering the Sun Crest pack to the west is nothing but the Sea of Man. The area along this is very lush and green and the sea will often bring up its own treasures to shore, such as shells or the rare sea food some wolves might try to eat. But sometimes, artifacts of Man make it to shore to and these things are considered cursed by all and are usually quickly buried. |
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Alone? Mayhaps... Mayhaps not. by Rahiel Dec 3, 2009 11:12:37 GMT -5 |
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The Moorland This great expanse of Moorland is what the pack has taken their name from. In the morning exspecially, the land seems to blossom with an amber fire, a breathtaking view for all. The moor is full of small wildlife, as well as the occasional deer. The wolves of Amber Moor spend most of their time here, looking on at the distant Sun Crest mountains. The Moor is "bordered" by twin rivers, the shorter one to the east, the longest one to the west. |
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Unclaimed? by Heron Dec 10, 2009 19:49:28 GMT -5 |
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Green Shore This is the expanse of green land on the other side of the longer river, ending in a long stretch of border along the Sea of Man. Like in Sun Crest, sea food and shells can be found everywhere, though any artifacts of man are quickly buried as they are considered cursed. |
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Little Miracles . . . by Larka Mar 7, 2010 22:12:54 GMT -5 |
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Wood Haven This is where the pack has situated their dens and main meeting area. Residing in the most wooded area of the territory (which resides extremely close to the River Wood pack) their dens are well hidden. There is a lot of larger prey found here. They also keep close tabs on the neutral territory, which they border. |
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Rise and Shine! by Heron May 4, 2010 9:34:21 GMT -5 |
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Small River Border On the other side of the Smaller River, a small area of drier land resides. This is often where loners will go and call an alpha in hopes of acceptance. |
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[HQ] How Many Twilight Films by verris Jun 4, 2016 13:00:06 GMT -5 |
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Northern Grassland This is the section closest to Sun Crest. The land here is somewhat lush, filled with small prey and river that runs off from the Mountains. |
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On the Prowl by Lelu Mar 7, 2010 14:35:41 GMT -5 |
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Grove Wood There is a small cluster of trees residing on the neutral area, a river running past it. It seems to be a good place to spend the night, but it could also be easily fought over. . . |
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Strolling through the snow . . . by Grhym Dec 13, 2009 20:48:28 GMT -5 |
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River Valley - 1 Viewing Two rivers seem to combine in the heart of small valley, creating an even larger river the winds over into the River Wood pack. This is a great fishing spot, though it can be dangerous with it's swift, winding waters . . . |
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Plunging west by Lunar Dec 19, 2009 15:19:33 GMT -5 |
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Woods of Blood Fang Named simply because they seemed to be apart of the woodland that drifts out of Blood Fang territory. These woods seem darker and more dangerous, suited more for the anti social loner. |
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Labyrinth Wood The majority of the territory is taken over by a fairly large chunk of wood (a corner of which is shared with Amber Moor). In these woods, rivers criss cross, turn back, go this and that way . . . only members that have been here can hope to know their way around these woods . . . and in the heart of this huge maze is the pack settlement; a pieceful little area just for meeting, eating, and resting. |
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Star Paw Lake The largest lake in the area, Star Paw is in ownership of the River Wood pack. It is said that the lake can have healing properties as well, though only on clear nights. River Wood has allowed Amber Moor to bring their injured members here and shares it generously with them. |
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Last Lake Guardian by Tatdapuhael Jan 21, 2010 0:29:47 GMT -5 |
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Flat Land Border Bordering their Blood Fang neighbors is small expanse of flat, somewhat treeless land. Not to many choose to wander here unless they have to for fear of being attacked. |
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Dry Shoreline Bordering the pack to the west is the Sea of Man, bringing up seafood treasures and shells, among the many cursed objects of Man. Any cursed objects are quickly buried, for fear they will bring bad luck. Further north, there is also the border to the Outland Pack, though there never seems to be any reason to worry about them . . . |
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The Dark Raven Forest The largest mass of trees in the whole land resides here. The forest is deep and dark, though not as twisted as the one in River Wood. There is rumor of it being haunted and, if anything, they would drive an unsuspecting stranger to madness. This forest borders Raven Wing. |
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Here Comes Company! by Crispin Dec 16, 2009 21:07:40 GMT -5 |
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The Hallow Woods The forest seems to thin out here, though there are still good many trees. The land seems dry, except around the river that runs though the center, which is full of fish. Further south, the land becomes much more dangerous and rough and is oddly filled with holes . . . This land borders River Wood. |
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Babble by Halspar Aug 31, 2010 9:55:38 GMT -5 |
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Southland If your bold enough to come out this far, you must be pretty tough! All these holes in the ground are actually the beginnings of tunnels that go many feet below ground where intricate pathways connect a variety of dens, large dens used for sleeping, meetings, pups, and food storage. It's easy to get lost in this deep, dark, city-like dwelling; how curious are you anyway? |
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Licking Wounds . . . by Halspar Jan 13, 2010 11:50:54 GMT -5 |
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South Shore Bordering the sea of Man, the south shore is a rough terrain with large boulders, narled trees, and sand traps. The sand closest to the sea is often sparkling with bits of glass, so any sea food gathered here is really a treat . . . artifacts of man are quickly buried, for fear of cursing the place more. |
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Lake Land In the southern most area of the outlying land mass is a small, fresh water lake. There doesn't seem to be to many fish here, but it is a pleasnt meeting spot. The surrounding area looks out to the sea. |
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Gull Song Woods The woods are a main meeting point for the pack, as well as where their dens are held. The woods are abundant with wildlife and strongly gaurded by trees and some say even spirits, spirits that will only accept the pack members and chase away intruders. An excellant place to raise pups . . . |
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Midland Border A wall of rocks runs along the treeline of the woods, cutting off young pups from entering the open, grassy terrain until they are ready. This also extends to the land bridge that connects this chunk of land with River Wood. Wolves are often sent to the border to gaurd it 24/7, rotating through gaurds every few hours or so. No one enters the land without them knowing about it. |
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Sparring Field Or this is what the open grassland is referred to as. Stretching from the Midland Border to the northern most point of their terra, it is the largest part of the territory. This is the only place newcommers see, unless they are accepted. Once you see the land, however, you understand how life works here as there are lots of training areas set up for sparring and strengthening. And it is strange, because here there seem to be a good deal of human artifacts; perhaps they are praised here instead of cursed? |
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The End of a Westward March by Sparrow Jan 22, 2010 14:39:17 GMT -5 |
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